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Najed
Posts : 3
Join date : 2018-06-13

FBI | Handbook

on Sat Jun 30, 2018 8:44 pm

Contents:

Page 1
1.1 – Introduction
1.2 – Career Path
1.3 – Applying to the FBI

Page 2
2.1 – Divisions
2.1.1 – Major Crimes Division
2.1.2 – Criminal Investigation Division
2.1.3 – National Academy Division

Page 3
3.1 – Rank Hierarchy

Page 4
4.1 – Undercover Policy

Page 5
5.1 – Force Matrix
5.2 – Radio Codes


1.1 – Introduction

If you are reading this handbook, you may be either thinking about applying for the Federal Bureau of Investigation, or have recently joined the Federal Bureau of Investigation.
The Federal Bureau of Investigation is a law enforcement and domestic intelligence agency charged with protecting and defending San Andreas against terrorist threats; upholding and enforcing the criminal laws of the United States; and providing criminal justice services to Law Enforcement Agencies. The Federal Bureau of Investigation conducts all of its work anonymously, in which Agents may never reveal their true identity.
The Federal Bureau of Investigation revolves around investigatory Case Files, which involves heavy undercover work and investigations.


1.2 – Career Path

Becoming a Federal Bureau of Investigation Agent is like no other career choice you have ever explored. It is challenging, exciting and rewarding. As a Federal Bureau of Investigation Agent you work on matters including drug-trafficking, weapon-trafficking, human-trafficking, organized crime, public corruption, kidnapping, and other matters that breach the laws of the State, whilst permanently staying under a false identity at all times.


1.3 – Applying for the FBI


To be applicable for the Federal Bureau of Investigation, all applicants must be qualified. All of the Federal Bureau of Investigation qualification requirements can be found ... If and when the applicant has had their application accepted, the applicant must pass the ride-along phase. The applicant receives an email from the National Academy department within 24 hours after submitting the application, the whole recruitment process takes one to three days.



2.1 – Introduction

2.1.1 – Major Crimes Division


The primary objective of the Major Crimes Division is the prevention of significant disruptions of public order in the City of Los Santos through Case Files and the capture of criminals investigated through Case Files. All Interns of the Federal Bureau of Investigation are allocated a position with the Major Crimes Division when first joining the Federal Bureau of Investigation.

Summary of Duties
Produce Case Files for homicide, firearms, narcotics and organized crime.
Maintain an undercover identity and act among criminals.
Perform sting operations.
Respond to critical situations.
Arrest suspected criminals have been Case Filed.
Respond to critical situations.
Perform raids on criminal organizations.
Patrol as a specialized Law Enforcement group.


2.1.2 – Criminal Investigation Division



The primary objective of Criminal Investigation Division is to investigate the case-filed suspects, investigators collect information from multiple sources. They observe and interview witnesses and suspects. They look for clues at crime scenes and pick up fingerprints, items and any other signs of physical evidence.


Summary of Duties
Investigate crime scenes.
Process & arrest case-file suspects.
Collecting information from multiple sources in crime scenes, documenting, and evaluating the scene.

2.1.3 – National Academy Division



The primary objective of National Academy Division is to train attending officers from other departments, candidates and interns also organize training sessions in order to raise the standard and proficiency of the Federal Bureau of Investigation at all levels. The National Academy arranges training sessions every month in order to keep the agents as effective as possible and takes the responsibility of new interns' trainings. The Academy staff consists of an extremely talented agents who possess a wide law enforcement knowledge which is harnessed to teach newly hired agents about the occupational guidelines of the FBI.


Summary of Duties
Manages applications, employment and the training of recently hired employees.
Arranges training sessions for the department to keep the agents on track and effective.
Collecting information from multiple sources in crime scenes, documenting, and evaluating the scene.


3.1 – Rank Hierarchy

Intern (R0)
Agent (R1)
Special Agent (R2)
Senior Agent (R3)
Supervisory Agent (R4)
Assistant Director (R5)
Director (R6)


Intern - An Intern is a trainee in the Federal Bureau of Investigation.

Permissions
Interns may join Major Crimes Division.
Interns may deploy barricades.
Interns may deploy cones and flares.
Interns may not apply for divisions unless promoted to an agent rank.
Interns may use the Department Radio in emergency situations.
Interns must adhere to what Agents and above instruct them.


Agent - An Agent is qualified for all situations and may join the National Academy.

Permissions
Agents may join the Criminal Investigation Division, National Academy, and gang-unit.
Agents may deploy barricades.
Agents may deploy cones and flares.
Agents may use the Department Radio.
Agents must adhere to what Supervisory Agents and above instruct them.


Special Agent - A Special Agent has proved their trustworthiness and may take command if no superior Agents are available.

Permissions
Special Agents may join the Major Crimes Division, National Academy, and Gang-unit.
Special Agents may deploy barricades.
Special Agents may deploy cones and flares.
Special Agents may use the Department Radio.
Special Agents must adhere to what Supervisory Agents and above instruct them.


Senior Agent - A Senior Agent is the highest non-command rank any Federal Bureau of Investigation employee can achieve and may take command if no superior Agents are available. Senior Agents cannot be promoted any further without becoming a Division Director.

Permissions
Senior Agents may join the Major Crimes Division, National Academy, and Gang-unit.
Senior Agents may deploy barricades.
Senior Agents may deploy cones and flares.
Senior Agents may use the Department Radio.
Senior Agents must adhere to what Supervisory Agents and above instruct them.


Supervisory Agent - A Supervisory Agent has proven their leadership qualities, and may only be given to if been assigned Division Director. Supervisory Agents may direct the Major Crimes, National Academy, or Gang-unit divisions. Supervisory Agents cannot be promoted any further without becoming a Chief of Staff.

Permissions
Supervisory Agents may direct the Major Crimes Division, National Academy, and Gang-unit.
Supervisory Agents may deploy barricades.
Supervisory Agents may deploy cones and flares.
Supervisory Agents may use the Department Radio.
Supervisory Agents must adhere to what Directors instruct them.


Chief of Staff - A Chief of Staff has been assigned to assist the Director in leading the Federal Bureau of Investigation. The Chief of Staff may take temporary charge of the Federal Bureau of Investigation if the Director and Assistant Director are unavailable. The Chief of Staff cannot be promoted any further without the Assistant Director being promoted to Director or leaving the Federal Bureau of Investigation.

Permissions
Complete access.
The Chief of Staff must adhere to what the Directors instruct them.


Assistant Director - An Assistant Director has been assigned to assist the Director in leading the Federal Bureau of Investigation. The Assistant Director may take temporary charge of the Federal Bureau of Investigation if the Director is unavailable. The Assistant Director cannot be promoted any further without the Director stepping down from position.

Permissions
Complete access.
The Assistant Director must adhere to what the Director instructs them.



Director - The Director has been assigned to lead the Federal Bureau of Investigation. The Director takes charge of the Federal Bureau of Investigation.
Permissions
Complete access.


4.1 - Undercover Policy

Interns are forbidden to reveal their true identity to any individual. Interns are not allowed to reveal their identities unless they're promoted to an agent rank. Going undercover is a vital part of the Federal Bureau of Investigation and will require extensive knowledge, secrecy and skill. Undercover work will require changing one's identity, creating fake passports and licenses. Every Intern must grab a fake identification card or passport from his/her locker. New phones may be required to go deep undercover, which can be bought at any 24/7 store. Each Agent must ensure that they do not give themselves away by carrying an excessive amount of firearms which normal citizens would most likely not have access to. Advised firearms are the Desert Eagle, the Remington 870 Pump Action Shotgun and an MP5 if needed. Interns are not allowed to reveal their real identity to anyone, otherwise, the Intern will face severe consequences.


5.1 – Force Matrix

Definition: The Force Matrix is the amount of force used upon a suspect who is under the process of being arrested or detained.

Force Level 1
- Suspect may be verbally aggressive.
- Suspect may be showing aggression in his tone of speaking.
- Suspect may be taunting you, or using foul languages.


* Your actions
At this point in time you are to issue verbal warnings or gestures to calm them down. No physical contact may occur.


Force Level 2
- Suspect may have committed a crime.
- Suspect may be disobeying orders from a LEO.
- Suspect is hinting violent actions.
- Suspect is making aggressive movements or gestures.
- Suspect may be preparing for physical contact.
- Suspect may be increasingly aggressive.
- Suspect is showing disrespect.

* Your actions
At this point in time you may not use secondary equipment. Call a Code 2 and move to a hands on approach of attempting to escort the person away from the situation or potential victims using voice commands and light gestures.


Force Level 3
- Suspect has committed a crime.
- Suspect may be making physical contact.
- Suspect may be using a non-lethal weapon.
- Suspect may be threatening lives.
- Suspect may be involved in a physical fight.

* Your actions
At this time you may use a tazer, Mace pepperspray or a nightstick to detain them. Call a Code 3 backup if necessary. Do not withdraw a firearm.


Force Level 4
- Suspect has or is committing a felony.
- Suspect is brandishing a firearm.
- Suspect may be actively aiming.
- Suspect may have vehically assaulted you.
- Suspect has placed lives in danger.
- Suspect may have seriously assaulted somebody.

* Your actions
At this time the suspect is threatening to end a human life. You may unholster and aim a firearm on the suspect. Do not fire unless the force reaches 5. Do not tazer the suspect if they are actively firing upon you.
You may warn them to put away or drop their firearm, if they do not comply after the fifth warning you may use your own judgment.


Force Level 5
- Suspect has or is committing a serious felony.
- Suspect is in the act of seriously assaulting someone.
- Suspect has a firearm and is aiming it.
- Suspect may be firing at you or civilians.
- Suspect may be in a vehicle attempting to hit you or civilians.
- Suspect may be fleeing after three warnings were issued.
- Suspect may have a hostage.

* Your actions
At this point you may open fire at the suspect and shoot to kill. Attempt to avoid such a situation if possible. If the suspect is attempting to escape in a vehicle, attempt to shoot out their tires - if you miss and the car begins to smoke you must cease fire and attempt P.I.T. maneuvers only.
It is suggested that you call a backup.
SP: The night watch

5.2 – Radio Codes

Ten Codes

10-1 Transmitting poorly
10-2 Transmitting clearly
10-3 Stop transmitting
10-4 Message received
10-6 Off-duty, but in for Emergency calls
10-7 Off-duty, not responding to calls
10-8 On-duty, active patrol and responding to calls
10-9 Repeat last transmission
10-10 ((Logging off))
10-15 Male suspect in custody
10-15a Most wanted suspect in custody
10-16 Requesting a patrol partner
10-19 Returning to station
10-20 Location
10-21 Phone call
10-22 Disregard last message
10-23 Standby
10-26 Traffic stop [location]
10-26a High-risk traffic stop [location]
10-27 License Status Check
10-28 Vehicle registration check
10-29 Wants/warrants check
10-35 Current time
10-44 Permission to Leave
10-62 Attempting a P.I.T.
10-66 Suspicious [person or vehicle]
10-70 Prowler
10-71 Shooting
10-72 Gun involved
10-76 Enroute to [location]
10-77 Bomb threat
10-78 Explosion
10-80 Pursuit in progress
10-84 ETA
10-85 Area check (Not a call type. Used for when you're 10-97, but looking around instead of arriving)
10-86 Any radio traffic?
10-87 Meet officer at [location]
10-88 Requesting cover unit [location]
10-96 Available to assign
10-97 Arrived on Scene
10-98 All units call, clear and resume patrol
10-99 End of situation

Eleven Codes

11-29 Clear record (no warrants)
11-41 Ambulance required [location]
11-44 Coroners case - dead on floor
11-52 Status check
11-54 Suspicious vehicle
11-55 Officer being followed by auto
11-56 11-55 W/dangerous persons
11-80 Accident - Major Injury
11-78 Aircraft accident
11-81 Accident - Minor Injury
11-82 Accident - Property Damage Only
11-83 Accident - No Details
11-85 Tow Truck Needed
11-98 Meet at location
11-99a Officer in Extreme Danger

Status Codes

Code 0 ((Game crash))
Code 1 Routine response code
Code 2 Urgent - no light or siren
Code 3 Use lights and siren
Code 4 No further assistance needed
Code 5 Stakeout
Code 6 Stay out of area
Code 10 SWAT pre-call up
Code 11 SWAT Call up
Code 37 Subject/Property wanted
Code 99 Suspect seems to be having mental instabilities.
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